This week marks the last week of one our long time environment artists Eric Kimberly He’s leaving us to go join Sledgehammer and we wish him the best of luck. Below is just a small sample of some our favorite pieces created by Eric while he was here.
This month we added a new concept artist to the team Marius Millar His artwork is amazing and he is really helping out.
Creating a character is not all that different from making any other 3D game object; it just takes a lot of time. A lot of time. Here’s a more or less simplified version of the process I went through with making Chiyo, The Magical Girl.
One of my jobs here at Livid is concepting. It’s my favorite task. I absolutely love sketching characters and perusing the many galleries of games and artists I admireto get reference and inspiration. I am a self taught game designer with some education in traditional studio art, but have since made the switch to digital. […]
Art is notoriously subjective and very often, the technical process of creating art is almost as subjective as the finished product. Here I’ll discuss the particular way I go about getting it done.
Here is an interview of our Art director Melissa while we were showing at GDC 2014.








