Factsheet
Developer:
Livid Interactive
Based in San Francisco
Release date:
Winter 2016
Platforms:
PC
Website:
lividinteractive.com
Regular Price:
| USD | TBD |
Description
Shattered Might is a 2.5D action platformer that is our tribute to many of the classics of the genre. We took aspects and mechanics from our favorite childhood games and mashed them into one title. The level and game design is heavily inspired from the Mega Man series. All but the final game levels are available to choose between from the start, and beating each level unlocks a new playable character with a unique set of weapons and abilities. A big part of the fun is in finding your own personal character order - the method of finding them and utilizing them in different parts of the game is what will help determine your success or failure. The moment-to-moment gameplay is largely inspired by the Castlevania series. All the character movement is hand coded physics to preserve a classic platformer feel. It feels great to run around and jump off walls. There are a few tricky platforming sections but that generally takes a back seat to the combat. We also incorporate some light RPG elements like finding new weapons and consumables as well as merchants, equipment, and character upgrades. We loved how some of the Castlevania games used a completely optional 'fighting game move' system to cast spells. We've remixed that idea into our own Okami style gestural spell casting system. If the player has enough mana they can freeze time and draw a glyph on screen to summon an ancient animal deity and preform a devastating special attack.
History
After a short pre-production cycle we began full development and production in October of 2015. We put a lot of initial effort into defining the visual style of Shattered Might. We started by keeping our polycounts in the realm of Playstation One era graphics. We purposely went light on the texturing and chose a more cell shaded look to let the geometry speak for itself. We then pushed the animation, effects, and rendering techniques in ways only possible on today's machines. Our goal was to give Shattered Might a look that felt both nostalgic and modern. We think we've succeeded and have landed on a look that is timeless and occasionally breathtaking.
Features
- Control 5 characters with unique move-sets and abilities
- Navigate through several colorful and distinct scenescapes
- Call the gods to your aid with gesture based spellcasting
- Interesting narrative with well placed cutscenes
- Compelling original soundtrack by Justin Lassen
Videos
Shattered Might - Pre-alpha GDC 2016 Trailer YouTube
Images
Logo & Icon
There are currently no logos or icons available for Shattered Might. Check back later for more or contact us for specific requests!
Selected Articles
- "This 2D action game looks stunning"
- Ross Denby, My Games Lounge - "A colorful action-platformer where the player seamlessly switches different warriors"
- Christian Valentin, Indie Game Enthusiast - "Image of the Day"
- screenshot showdown, gamedev.net
Additional Links
Livid Dev Blog
You can check out our Dev Blog for "making-of" articles and news lividinteractive.com.
About Livid Interactive
Boilerplate
We make games to try to remind the world that magic and technology are the same.
More information
More information on Livid Interactive, our logo & relevant media are available here.
Shattered Might Credits
Jacob Pennock
Game Designer / Lead Developer
Melissa Pennock
Art Director
Mike Schaiman
Executive Producer
Alex Sepulveda
Environment artist / Level Designer
Patrick Hillstead
Character Artist
Allison Barraza
Animation
Eric Kimberly
Environment Artist
Justin Lassen
Composer
Contact
Inquiries
info@lividinteractive.com
Twitter
twitter.com/LividTeam
Facebook
facebook.com/LividInteractive
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks












