Factsheet
Developer:
Livid Interactive
Based in San Francisco
Release date:
Fall, 2015
Platforms:
PC
Intel RealSense
Leap Motion
Website:
headoftheorder.com
Regular Price:
| USD | $9.99 |
| Free | Demo |
Description
Head of the Order is a magical fantasy game played entirely with gestural spell casts. It's format is similar to a tournament style fighting game but with magic instead of martial arts. Each character in the game is a different type of magic user, with a unique set of spells and gestures. Players learn how to master combining the gestures to craft the most powerful spells. The first person view of the spellcasting allows players to feel like a wizard themselves, with a real time view of the spells they are casting.
History
In 2013, A Head of the Order tech demo was entered into Intel's Perceptual Computing Challenge, and took the first place prize in the games category. We've continued to develop the game, bring it from just a demo, to a full scale game with beautiful environments and six original characters.
Features
- Supports the next generation of close range motion controls
- Original characters and environments
- Story telling elements with a fully voiced cast
Videos
Latest work in progress video YouTube
GCD Interview about the tech demo YouTube
Images
Logo & Icon
There are currently no logos or icons available for Head of the Order. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Best Game" Intel Perceptual Computing Challenge, 2013
Additional Links
Livid Dev Blog
You can check out our Dev Blog for "making-of" articles and news lividinteractive.com.
About Livid Interactive
Boilerplate
We make games to try to remind the world that magic and technology are the same.
More information
More information on Livid Interactive, our logo & relevant media are available here.
Head of the Order Credits
Jacob Pennock
Game Designer / Lead Developer
Melissa Pennock
Art Director /Concept art lead
Mike Schaiman
Executive Producer / Overlord
Alex Sepulveda
Lead Environment artist / Level Designer
Patrick Hillstead
Lead Character Artist
Allison Barraza
Animation Lead
Eric Kimberly
Environment artist
Oliver Barraza
Developer
Graham Bowlin
Screenwriter
Contact
Inquiries
info@lividinteractive.com
Twitter
twitter.com/LividTeam
Facebook
facebook.com/LividInteractive
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks






