Factsheet

Developer:
Livid Interactive
Based in San Francisco

Release date:
Fall, 2015

Platforms:
PC
Intel RealSense
Leap Motion

Website:
headoftheorder.com

Regular Price:

USD$9.99
Free Demo

Description

Head of the Order is a magical fantasy game played entirely with gestural spell casts. It's format is similar to a tournament style fighting game but with magic instead of martial arts. Each character in the game is a different type of magic user, with a unique set of spells and gestures. Players learn how to master combining the gestures to craft the most powerful spells. The first person view of the spellcasting allows players to feel like a wizard themselves, with a real time view of the spells they are casting.

History

In 2013, A Head of the Order tech demo was entered into Intel's Perceptual Computing Challenge, and took the first place prize in the games category. We've continued to develop the game, bring it from just a demo, to a full scale game with beautiful environments and six original characters.

Features

  • Supports the next generation of close range motion controls
  • Original characters and environments
  • Story telling elements with a fully voiced cast

Videos

Latest work in progress video YouTube

GCD Interview about the tech demo YouTube


Images

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There are currently no logos or icons available for Head of the Order. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Best Game" Intel Perceptual Computing Challenge, 2013

Livid Dev Blog
You can check out our Dev Blog for "making-of" articles and news lividinteractive.com.


About Livid Interactive

Boilerplate
We make games to try to remind the world that magic and technology are the same.

More information
More information on Livid Interactive, our logo & relevant media are available here.


Head of the Order Credits

Jacob Pennock
Game Designer / Lead Developer

Melissa Pennock
Art Director /Concept art lead

Mike Schaiman
Executive Producer / Overlord

Alex Sepulveda
Lead Environment artist / Level Designer

Patrick Hillstead
Lead Character Artist

Allison Barraza
Animation Lead

Eric Kimberly
Environment artist

Oliver Barraza
Developer

Graham Bowlin
Screenwriter


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks