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Creating a character is not all that different from making any other 3D game object; it just takes a lot of time. A lot of time. Here’s a more or less simplified version of the process I went through with making Chiyo, The Magical Girl.

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One of my jobs here at Livid is concepting. It’s my favorite task. I absolutely love sketching characters and perusing the many galleries of games and artists I admireto get reference and inspiration. I am a self taught game designer with some education in traditional studio art, but have since made the switch to digital. […]

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